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Ancient Behemoth

(image)

Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.

Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.

Ypatingos pastabos: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead.

Tobulėja iš: Behemoth
Tobulėja į:
Kaina: 35
GT: 56
Judėjimas: 5
PT: 100
Level: 2
Alignment: chaotiškas
IDBM Minotaur Ancient Behemoth
Gebėjimai: divine health en
(image)maul
ašmenys
7 - 4
melee
berserkas
Atsparumai:
ašmenys0%
persmeigimas0%
smūgis0%
ugnis-10%
šaltis10%
paslaptinga0%
VietovėJudėjimo kainaGynyba
Gilus vanduo9910%
Grybų giraitė250%
Kaimas150%
Kalnai150%
Kalvos150%
Miškas160%
Nepereinama9930%
Nevaikštoma9930%
Pakrantės rifas-0%
Pelkė320%
Pilis150%
Plokščia130%
Seklus vanduo320%
Smėlis230%
Urvas150%
Užšalusi230%